Keywords:
mobile learning,
games,
gamification,
educational design,
bots in museums, resource management game, museum education, multidisciplinary teams, active learning, innovation, new media,
social media,
social commerce,
Zynga,
Facebook
Palavras-chave:
economia criativa,
organização em robôs
Latin America:
Latin America in learning and growth
Resultados:
#Jornada EaD
GOINS, Elizabeth. Rochester Institute of Technology. Art History in the 21st Century: The integration of museum collections and social networking games. Available from <
http://www.rit.edu/cla/mgti/publications/documents/Art%20History%20in%20the%2021st%20Century.pdf >. access on 30 August 2011.
http://scholar.google.com/scholar?hl=pt-BR&q=educational+strategies+technological+research+%22social+networking+games%22+zynga&btnG=Pesquisar&lr=&as_ylo=&as_vis=0
http://www.google.com.br/search?hl=pt-BR&q=orientation+efficient+%22social+networking+games%22&btnG=Pesquisar
Number of topics:
6
Number of topics:
1
Number of topics:
4
Number of topics:
1
http://pipl.com/directory/tags/Games
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GregorioIvanoff - 30 Aug 2011
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