Ágora Palavras-chave: estratégia em avaliação Keywords: self assessment strategies Autoavaliação ou auto-avaliação. Dúvidas de português, Dicio, o Dicionário Online ...
Ágora The revision of identity intends to seek signs confirming that the self-assessment demonstrates results recognized by stakeholders. The review also aims to ...
Ágora Keywords: tanks network, research social networks, research assessment strategies, political consulting firms, standard-setting institution, in feasibility ...
Ágora Keywords: research assessment strategies, strategy in relevance, in feasibility, in expression, assessment, endeavor viability, viability, report http://www ...
Keywords: development in region, development region, crowd accelerated innovation, in business, codification of knowledge, failure of education, strategies, economics ...
Express Keywords: indexical associations, strategies, education in social practices, strategies in social practices, strategies, practices Palavras-chave: avalia ...
Express Keywords: assessment strategies, educational strategies in serious games Palavras-chave: literacia no Brasil http://scholar.google.com/scholar?hl pt-BR q ...
Express Purpose for this page: Gathering online resources related to Self-Sustaining Education for the OWL project. Keywords: learning areas, learning region, educational ...
Express Keywords: information literacy, media literacy, literacy, technologies, communication in ambiguity, strategies, games, education, practices, self assessment ...
PURPLE Intentions on production of knowledge ENDCOLOR / Intenções de produção de conhecimento ... ... 2014 ... PURPLE World Cup in Standards ENDCOLOR / Copa do Mundo ...
ILAnet Keywords: online classes, social assessment strategies Palavras-chave: de projetos Brazil: PUC-SP MBIS, Master in Business Information Systems Caelum Ensino ...
Keywords: culturally responsive community based financial literacy education, strategies in serious games, games in museums, social networking games, financial literacy ...
Persona Keywords: design of serious games, shared practical understanding, social literacy practices, game-based learning, multi-lingual environments, change in communication ...