On this paper we present two successful stories on
applying game-driven programming as a tool to
facilitate the teaching of computer programming.
Given that computer programming is a complex task
on its own, student motivation on the subject tends to
decrease throughout the course. When using a game
project as the final outcome of the discipline, users
became motivated to
work together as teams or
individually to overcome difficulties in order to
achieve the final goal of a complete and playable
computer game. The study cases are presented together
with our thoughts on how to proceed with this research
in order to quantify the benefits that can be derived
from this approach (MOTTA JÚNIOR; LIMA JÚNIOR).
Keywords:
computer programming
MOTTA JÚNIOR, Paulo Rogério da; LIMA JÚNIOR, Hamilton Athanazio de. Game-driven programming. UFPE. Disponível em <
http://www.cin.ufpe.br/~sbgames/proceedings/files/Teaching%20Computer%20Programming.pdf >.
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GregorioIvanoff - 23 Feb 2024
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