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Ilanet.GameDrivenProgrammingr1.1 - 23 Feb 2024 - 11:34 - GregorioIvanoff

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On this paper we present two successful stories on applying game-driven programming as a tool to facilitate the teaching of computer programming. Given that computer programming is a complex task on its own, student motivation on the subject tends to decrease throughout the course. When using a game project as the final outcome of the discipline, users became motivated to work together as teams or individually to overcome difficulties in order to achieve the final goal of a complete and playable computer game. The study cases are presented together with our thoughts on how to proceed with this research in order to quantify the benefits that can be derived from this approach (MOTTA JÚNIOR; LIMA JÚNIOR).


Keywords: computer programming


MOTTA JÚNIOR, Paulo Rogério da; LIMA JÚNIOR, Hamilton Athanazio de. Game-driven programming. UFPE. Disponível em < http://www.cin.ufpe.br/~sbgames/proceedings/files/Teaching%20Computer%20Programming.pdf >.

-- GregorioIvanoff - 23 Feb 2024
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