The prototype becomes a source of inspiration VON KROGH et al. (2001) address the styles according to which companies 'inspire' the vision of knowledge. The authors ...
Ágora Keywords: in government policies, public policy institution, public policy analysis, public health policies, educational policies, policies, decisions, environmental ...
Express Keywords: of tendency of educational act, mathematics in interests, in management, practice in integrity, learning complexity, online education, felicific ...
Express Aprendizado e crescimento: jogos em programa educacional Palavras-chave: academia em jogos Keywords: policies Brasil: de games no Brasil SEARCH{"\scolas em ...
Express Aprendizado e crescimento: em tecnologia Palavras-chave: formação de professores em jogos, jogos de desenvolvimento de políticas, economia criativa em conhecimento ...
ILAnet Keywords: democratic education, democractic schools, moral education, educational policies Palavras-chave: em desigualdade Brazil: policies in Brazil http ...
Keywords: educational strategies in serious games, multiplayer online game, in player types, game-based learning, in group, education in politics, in groups, educational ...
Keywords: corporate social responsibility report, corporate social responsibility, assessment methodology, academic research center, social welfare programs, inter ...
ILAnet Yee’s (2008, In. HEETER et al. , 2008) analysis of MMO play motivation based on player surveys identified three motivation domains : achievement , social ...
ILAnet "A esfera pública é um fenômeno social tão elementar como ação, ator, associação ou colectividade, mas evita os conceitos sociológicos convencionais de 'ordem ...
ILAnet Aprendizado e crescimento: inteligência competitiva em jogos, senso de urgência, significado épico Palavras-chave: professores em redes sociais, movimento ...
ILAnet Keywords: construction in player types, open virtual learning experiences, serious games in development, large staff of assistants, virtual learning, self ...
Keywords: culturally responsive community based financial literacy education, strategies in serious games, games in museums, social networking games, financial literacy ...
Persona Keywords: design of serious games, shared practical understanding, social literacy practices, game-based learning, multi-lingual environments, change in communication ...
Persona "Impression Managers and Achievers share an interest in extrinsic rewards, but are very different in their tolerance for failure. These two player types may ...
Persona Keywords: identity construction in player types, genetically modified food, standard-setting institution, policies in food, management, educating technologies ...