Persona


"To receive cognitive benefits, players need to stretch a little beyond what is already comfortable and easy" (Mahncke, H. et al., 2006, In. HEETER et al., 2008). "Limiting play to easy brain game challenges minimizes the games’ benefits" (HEETER et al., 2008).


Keywords: identity construction in player types, user-selectable difficulty settings, challenge-monitoring adaptive features, player types in games, player types in meaning, free online classes, mobility in teacher, moral behavior, learning flexibility, situated cognition, learning styles


Palavras-chave: movimento em oralidade, organização em análise, congruência em educação, linguagem em desenvolvimento, jogos, cenários


Outcomes: #FutureOf, arte rupestre


HEETER, Carrie; MAGERKO, Brian; MEDLER, Ben; FITZGERALD, Joe. Game Design and the Challenge-Avoiding Impression Manager Player Type, July 12, 2008. Available from < http://adam.cc.gatech.edu/wp-content/uploads/2010/07/challenge-avoider-meaningfulplay.pdf >. access on 21 July 2013.


http://www.google.com.br/search?hl=pt-BR&q=orientation+community+%22learning+design%22&btnG=Pesquisar


http://www.google.com.br/search?hl=pt-BR&q=orientation+individual+%22learning+design%22&btnG=Pesquisar


Number of topics: 6


Express

Number of topics: 0


Ágora

Number of topics: 4


ILAnet

Number of topics: 11


Pipl

http://pipl.com/directory/tags/Learning

-- GregorioIvanoff - 29 Jul 2013

Revision: r1.9 - 29 Apr 2016 - 17:34 - GregorioIvanoff
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