Português - "Any approach to problem solving or self-discovery that employs a practical method that is not guaranteed to be optimal, perfect or rational, but which is nevertheless sufficient for reaching an immediate, short-term goal" (Wikipedia).


Keywords: games in debugging, medical aphorisms, limiting principle, domain


Heuristic. Available from < https://en.wikipedia.org/wiki/Heuristic >. access on 5 November 2019.

Hickam's dictum. Available from < https://en.wikipedia.org/wiki/Hickam%27s_dictum >. access on 13 July 2016.

Ko, Andrew J., and Brad A. Myers. "Designing the whyline: a debugging interface for asking questions about program behavior." Proceedings of the SIGCHI conference on Human factors in computing systems. 2004.Available from < http://www.cs.cmu.edu/afs/cs.cmu.edu/Web/People/marmalade/papers/Ko2004Whyline.pdf >. access on 9 March 2020.

Occam's razor. Available from < https://en.wikipedia.org/wiki/Occam%27s_razor >. access on 13 July 2016.


https://scholar.google.com.br/scholar?hl=pt-BR&as_sdt=0%2C5&q=computing+games+%22in+debugging%22+heuristic+behavior&btnG=

-- GregorioIvanoff - 03 Nov 2019

Revision: r1.3 - 09 Mar 2020 - 17:05 - GregorioIvanoff
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